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I remember weeks and month agonizing about the next game and how to follow up Card Crawls ideas but also the desire to bring something totally new to the virtual card table. And even today after 7 years Card Crawl is still my most successful game with a total revenue of $400000.Īfter Card Crawl I struggled quite a lot to follow up on its success. It generated $30824 in its first week and around $100000 in its first year on iOS and Android. Card Crawl was my 9th released game and the first that was finically tremendously successful for a team of 3. Looking back, I think working with Max and Oliver was another big key success: Work with people who are way better than you in their field and they will elevate your ideas to a whole new level. Somehow we managed to release the game within 8 month in March 2015. Lucky enough Max Fiedler agreed to join the project and even brought in Oliver Salkic for Music and Audio. Since the game needed art, I took a chance and contacted my old teacher from University who I knew was an avid gamer and fantastic Illustrator perfect for a digital card game. After a few month of intense prototyping the basic gameplay of Card Crawl was finished. Inspired by the new hot thing Hearthstone and Kurt Biegs and Zach Gages unreleased game Scoundrel, I started to work on my own card based dungeon crawler solitaire style game. Make games you want to play and you probably will find others, who will enjoy the games as much as you. I consider this realization still one of the key successes of my games. It was also the first game that where born out of the realization that I need to make games that I want to play, instead of making games for a “market” that I have no understanding of. One Tap RPG released in the Summer of 2014 and was the first game that actually made some profits.
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At the beginning of 2014 I finally became fully independent and used my saved up money (around $15000) to give me a runway of about 1 year, to learn Unit圓d and to work on my own games full time.Īt the time I worked on a small idea, that combined Pachinko-like physics with a dungeon crawler theme.

But somehow this did not discourage me and the will to make more games led me to the decision to quit my job. Both of them still beloved, were financially failures even by the standards back then. Until the end of 2013 we also released several smaller casual games, my Tetris/Match-3 hybrid game Matchagon and my physics puzzle game Zukis Quest. Back then the game development tool Stencyl made it possible for me to create games without proper coding knowledge. When Super Zombie Tennis got released, I was still working full time at a bigger f2p games company and mostly used my evenings and the weekend to work on my on games. Today marks the 10th anniversary of me as an independent game developer under the alias of Tinytouchtales. I always knew that I wanted to work on my games since the very first moment I manage to get something playable on my phone, but little did I know how amazing this journey would be.

On the 17th of August 2012 my then girlfriend, now wife Wiebke and I released a small mobile game called Super Zombie Tennis on the App Store. The main goal is earning those gold coins so you can buy a nice new Helmet or a glorious Golden Axe.- Tinytouchtales 10 Years of Tinytouchtales Take part in mass brawls, fight one vs one or carry out missions for your manager. Grab your Sword and enter the world of wild, wacky gladiator battles.īattle opponents on Castle Roofs, Pirate Ships and 2 other locations.
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Download the app using your favorite browser and click Install to install the application. The Latest Version of 3.2.0 Available for download. apps can be downloaded and installed on Android 4.0.x and higher Android devices. To know more about the company/developer, visit Brad Erkkila website who developed it. This app is rated 5 by 1 users who are using this app. Knight Brawl is stencyl,knightbrawl,action,knight,brawl, content rating is Very Low Maturity (PEGI-7). Download APK File (34.14 MB) Get from Google Play App Description
